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Research...
There has been a lot of research conducted on the effectiveness of eLearning and game-based learning (GBL) for training and continuing education programs.

We have compiled a list of some organizations, research and samples we think you will find most helpful in your quest for useful information on the topics of eLearning and game-based learning (GBL).

Presentations



Jack McGrath, President and Creative Director at Digitec Interactive presented on the topic of 'Using Virtual Learning Objects (VLOs) in Distance Learning Curricula' at the 16th Annual Sloan-C International Conference on Online Learning on November 4, 2010 in Orlando, FL. With distance learning, it is often difficult to provide learners with the ability to apply and practice the learning. This presentation addresses those challenges, serves up real solutions, and describes best practices for designing and creating memorable and motivating learner experiences.

Thought Leaders

The eLearning Guild is a community of practice for designers, developers, and managers of eLearners.

University of Texas Digital Media Collaboratory

eLearningLearning.com is a community-assembled site of resources for learning about eLearning.

The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.

The MASIE Center Learning Lab and Think Tank


White Papers

Bassett, Amy S. The Effectiveness of Game-Based Learning Digitec Interactive, 2010.

Ellis, Ryann K., A Field Guide to Learning Management Systems The American Society for Training & Development (ASTD), 2009.

Means, Barbara, Toyama, Murphy, Bakia, Jones, Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education, 2009.

Alleyne, Richard, Videogames Like World of Warcraft and Second Life Could Be Used for Education, Telegraph.co.UK, 2009.

Burns, Robert M., eLearning for Adults: Who Has the Goods? The Technology Source Archives at the University of North Carolina, 2001.

Chao, Dennis, Doom as an Interface for Process Management, University of New Mexico, 2001.

Greenemeyer, Larry, 60-Second Science: Using Virtual Worlds and Video Games to Teach the Lessons of Reality, Scientific American 2009.

Jenkins, Henry, A Game Theory on How to Teach Kids, MIT Technology Review, April 1, 2002.

Prensky, Marc, Various articles on digital game-based learning, 2001-2008.

Game-based Learning Samples

Digitec worked with the Council on Economic Education to design and develop this episodic learning game for high school curriculum. The game supports single player and team play. Players apply personal finance, math and language arts to solve challenges in the virtual world of the Gen I Underground. View the online tour of LEI Gen i Revolution.

Produced for FINRA, Digitec designed and developed this immersive, role-play strategy game to teach 18-24 year olds how to manage their money and investments. The game follows a “Sims meets Game of Life” simulation approach. The game lets players experience life over an accelerated 40 year time period, as they adapt and strategize to win the game and their “Big Dream.” View the online tour of Moneytopia.

Digitec designed and developed the 3-D Virtual Frog Dissection game for Florida Virtual School. Digitec designed the game using Chromadepth 3-D technology, creating depth of field for students wearing 3-D glasses for a more immersive experience, as they use virtual instruments to dissect the frog. The dissection culminates in a Boggles game, where the player applies what they've learned. View the online tour of Virtual Frog Dissection.

Digitec designed and produced the Virtual Globe Theatre for middle and high school English courses for Florida Virtual School. Players compete to win a job at the Globe, exploring the theatre to find clues and solve challenges from the Bard, himself. View the online tour of the Virtual Globe Theatre.

Get your game on-the go, with Digitec’s LevelItUp iPhone App. The game engine, modeled after “Who Wants to Be a Millionaire,” lets iPhone and iPad users test their knowledge, check their leaderboard standings and use access codes to unlock new games. View the online tour of the LevelItUp Mobile Game App.